![]() ![]() Can only be done if you have the WCX rifle (you can sell its ammo for 7 Lei in the shop) and buying and selling ammo until you have the right amount. This is not cumulative, you need to have exactly one of those amounts. Lucky Number 7 is for having exactly 777, 7,777, or 77,777 Lei during the story. You can't do this the first time you see him in playthrough one, but during subsequent playthroughs when you have better weapons and ammo it can be easily done. Uriaș is the large lycan with the hammer. Timber is for defeating Uriaș during the first lycan attack when you enter the village. You can only do this during Stronghold where the lycans fire arrows at you. There are only two places you can do this.įast Reflexes is for knocking a flaming arrow out of the sky during the story, basically hit it with your knife as it comes towards you. Medium Rare is for setting fire to a Moroaică during the story. There are plenty of opportunities to get this one including during the first lycan encounter. Strategist is for defeating at least three enemies with one attack. There aren't too many opportunities to get this one. Trick Shot is for defeating an enemy from a 'long range' with the sniper rifle during the story. Essentially block using L1 then keep tapping L1 to throw back. Push Comes to Shove is for pushing back an enemy while guarding during the story. ![]() You can only do that during the Factory 'chapter'. Quit Hanging Around is for shooting down a Soldat that is hanging from the production line in the Factory. These do not roll over and must be done in one playthrough. #Re8 bookworm windowsHooligan is for breaking all 19 windows in the Dimitrescu castle. When You Gotta Go. is for opening all 10 outhouses that are found around the village, essentially one of the games collectibles. They must be in flight, you can restart checkpoint and kill the same one over and over though. Squawk Shot is for shooting five flying crows during the story. Goooaaal! is for kicking the yellow ball found in the Winters' bedroom into the study during the opening sequence in the house. You need to find the ball that goes in them before you can solve them. There are four labyrinths in the game, usually found near typewriters. Get the Ball Rolling is for solving a labyrinth. Hunter is for hunting an animal during the story. There are several treasures that can be sold or combined with other treasures to make a 'super' treasure. Repairer is for combining a treasure to make its complete form. There are lockpicks and locked drawers all around the game, but you can finish the game without doing it. Petty Thief is for picking a lock using a lockpick. Again, you would literally have to try and miss this one. Patronis for purchasing something from the Duke (the game's merchant). You would be extremely hard-pressed to miss this, but technically it is missable. Everything you collect will be rolled over to you next playthrough provided you load your 'story complete' save that is created after the game has finished and start a new game from there.Ĭrafter is for crafting any item. There is no chapter select, no backtracking and no free-roam after the story is finished. The only ones that aren't are the story related ones. Just a quick word on the missable trophies, there are a lot. Every moment is in the videos below, so you can follow along and do exactly as I do. The entire process of getting the platinum for this game will take three playthroughs, along with at least eight attempts of mercenaries mode, that's if you do them all first time. Welcome to my video trophy guide for Resident Evil Village.įollowing the below videos from start to finish will earn you the platinum for Resident Evil Village. ![]()
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